Showing posts with label Styrene. Show all posts
Showing posts with label Styrene. Show all posts

Saturday, July 12, 2014

So I made something

Got a new piece built for the Thunderhawk:

Scratch built engine cowling for a Space marine Thunderhawk Gunship
Got a guess what this is? Well I'll save you the trouble:

It's this:
a Raptor Thunderhawk with the engine cowling highlighted
Yup. That is one section of one engine on this bird.

Now want to know the really twisted part?

Well, yes there's the point that I have to build 2 more of these things. But beyond that point. This one part is built out of 88 separate pieces of styrene. Yup. 88 pieces.

 So now I have to make 2 more of 'em. That'll mean I have to cut out 176 pieces and assemble them. I'm sort of tempted... in a weird I want to torture myself sort of way, to actually count up the number of pieces of styrene it ultimately takes me to build this monster. And then I'll have to at least double that because I want to build a 2nd one that I can convert to go with My Chaos Forces.

Thursday, August 09, 2012

Project: Thunderhawk part 3

So I've run into the first real problem with translating a paper template to a thicker medium:


Yep, the spacing. See this template was designed for paper witch is very very thin. I'm not sure of the actual measurement, but for the point of discussion we'll say it's 1 sheet thick. The card stock I've using is mostly cereal boxes and the like which appears to be about 15-20 sheet thick. The way this template works is by layering shapes ontop of on another to create raised and recessed details. With some details being 3 or even 4 layers on top of one another that's a 4 sheet height. Cool.

Now take the exact same plans and apply them to card stock which is about 20 times as thick as a sheet of paper. You've got part 3, on top of part 2 on top of part 1. And each is 20 sheets thick. A better explination might be a visual explination:
 
The image on the left is a series of 1pixel wide shapes stacked on top of  each other, while the one on the right is a similar lay out but with 20pixel wide blocks. You can see how the difference in thicknesses adds up, and quickly. Now take this, and compound it by 3 and 4 sub structures and you can wind up with parts that are out of alignment by as much as a 1/4 inch and you have followed the directions perfectly.

This is really the crux of why I'm doing this prototype model in cardstock rather then jumping into plasticard. This project is going to take a lot of plasticard and I want the plasticard version to look built, not slapped together. And I don't want to waste a metric crap ton worth of plasticard either. 

So what am I going to do to correct this? Well, one of the nice things about sheet stryene is it's a machined material so it's a consistent thickness. With that in mind I can then go back to the plans and begine breaking down the parts and figure out what pieces of what part will be done with 2mm styrene, what parts will be in 1mm, what will be in .5mm and what will need to be be .01mm sheeting. 

So what I'm doing is as I build the model in cardstock, I make notes about how each part lays in the plans and on the finished part. Then dropping the plans into photoshop and color coding those parts to differentiat styrene thickness. 
The light blue is indictive of the part being made of 2mm sheet styrene. The light green .01mm sheet and the orange in 1mm sheet. If my measurements are right the parts should lay op on top of one another, and then with a little filler putty, should produce something comparable to the tank kits from Games workshop. I hope anyway. We'll see.


As an aside I've been thinking about lighting. I mean wiring up the model with LEDs and lights.

Operating purely on the "This would be awesome" level of planning right now, I'm looking into having 3 circuits in the finished model. The first circuit would be internal lighting for the cockpit and lower deck with an on/off switch, the 2nd circuit will be a pulsing circuit and will be the engines, while the third circuit will be on an active switch. The idea being I can turn the lights on in the cockpit and lower deck, I can press and hold a switch and the inside of the thunderhawk cannon barrel will glow red, while if I flip the third switch the interior of the engines will pulse blue/white.

Now I admit that lighting plan is well above my electrical skills. Hell skills make it sound like I actually know what I'm doing with electronics. All I can do is wire a switch and light to a battery pack. But I also like challenges and I am pursuing several avenues to help me with this.

Saturday, August 04, 2012

Development of the Thunderhawk

So, I am beginning work on the Thunderhawk. At this stage what I am doing is taking the paperhammer template provided by Patoroch and building the model in sections on card stock. As I complete each section I will then reverse engineer it to understand how the parts go together, how they accomplish that, and why they are designed that way. Then I have to figure out if I can accomplish the same thing in Plasticard and Styrene and if so; how?

So here is my first effort: The Engine.
This piece has been constructed out of cardboard stock and assembled based on the instructions in the plans. I made a couple mistakes along the way but this is the part of the project to make those. So with the part built I then began studying it to determine what I want to do with the design in styrene.

So I went into photoshop, pulled the page with the plans over into it and began to break it down and make notes about it. Here is the result:
I've broken the plans, for the engine, down into small color coded sections. Each color corrosponds to a type and thickness of styrene. The light blue represents a 28mm tube while the yellow-green represents strips of styrene sheeting that will be 2mm wide.