Showing posts with label Maulerfiend. Show all posts
Showing posts with label Maulerfiend. Show all posts

Sunday, October 14, 2012

Kit review: The Forgefiend/Maulerfiend Part 3

Construction: Day two

So, I’m basically calling and end to this model at this stage. Yes I still have a couple little details to add to the model. I’m actually throwing my hands up and saying “Nope. I’m done with it.” Those of you who have seem my projects and prior review can appreciate what it takes for me to say that about a kit, but the Fiend kit… it just sucks. The construction of it is near brain numbingly simple and yet offers no easy way to allow switching between a Mauler and ForgeFiend out of the box. I can’t really tell whether the designers were brilliant in this approach and did it deliberately or heinously under skilled and got super lucky with it, but the way the kit is designed it would a very capable converter working with extra materials and a pre-understanding of the kit to modify it in such a way to successfully allow switching types between Mauler and Forge. I can say that sincerely because now, after built this kit were I to go back and build another one with the explicit intent to allow configuration swapping I would still require plasticard, plastirod, green stuff, and magnets and know what I was going to do before I began assembling the kit. But, let me complete the review.

One of the key points of curiosity raised about the kit was how possible it is to build it in such a way as to allow switching configurations. Well, not very. At first glance you’d probably think “Eh no biggie. Just slap some magnets in the neck and on the joins to allow swapping of the guns and call it a day.”

Yeah not so much. 
 The Hades canons work alright like this but the ectoplasm cannons are too heavy for these magnets I’ve used to hold the cannons up by themselves.
The other big issue is the extreme ‘staticness’ of the model. It’s completely designed to be in a very static pose either with four legs and 2 guns, or with the fists and tentacles. There’s very little customization ability out of the box.


Next time, the HelDrake.


Wednesday, October 10, 2012

Kit review: The Forgefiend/Maulerfiend Part 2

Construction, Day one

I chose to work from the side of the instructions that instructs you to build the Forgefield because if push comes to shove I’ll use a Forgefield over a Maulerfiend in my army. The added firepower would be a nice boon for me.

The main body sadly uses one of the assembly techniques I truly dislike: Halves. Literally the torso is 2 halves glues together. Though the designers did modify it a bit so it’s largely idiot proof . That’s something of an improvement. The connection points for the sprue are largely in open area so cleaning those spots is easy enough. Though there is one spot that’s right between the spines on the back so you will need a smaller file to clean that particular spot.
Some of the filing needs to be done very carefully to avoid damaging detail.
 The neck is likewise 2 halves glued together. The detailing of the Chaos pattern on the back and neck is designed in such a way as to help hide the seams in the pieces which is nice. It means it will only take a minimal amount of effort to hide the seams entirely on the completed model.

The kit comes with 2 heads versions. One is the standard “tongue lashing” head, while the other is the gaping maw for the third Ectoplasm cannon option. Of the two, I find the Ecto head to look better, but that’s only by a point of comparison. The tongue head I feel is the poorer of the two because of it’s design. It has this long lashing tongue that is extending out from it’s mouth, yet the mouth isn’t open. So either the fiend just has a giant gaping hole in it’s fangs, or it uses it’s tongue like a snake and whips it out to taste the air. The later idea makes more sense but is more at odds with the over all image and feel of the model, being one that appears to be more monstrous and bovinian… bovinian? Is that even a word?

Anyway, the tongue looks like it was intended to draw reference from the classic Spiderman villain, Venom with the long lashing tongue dripping in drool and toxins. But in all of those images, Venom’s mouth is wide open. With the mouth closed, it just looks weird. Thus I think the Ecto head looks better because the tongue head looks worse. Not because it’s actually better.


Just because I know someone wants to know.


The Mecha-tentacles are really nice and I expect we’ll be seeing lots of machine monster conversions that make use of these. The designers did a really great job by designing these so that the finished product is large, wavy and yet still fits in the box. They split each trio of tentacles into 3 segments that when assembled form a sphere that fits into the side joint on the body.

 One point I do want to point out is building the legs. For a couple reasons these things are a royal pain in the butt. The instructions indicate you should build the back legs as separate sub-units and then attach them to the body. The ankles of the legs even have jointed segments that would suggest the hooves on the back legs are supposed to line up in that particular way. What is the problem with this? Well if you assemble the back legs like this the hooves are facing out from the body, almost like the Fiend is a Lame donkey that’s frankly kicking it’s feet out.

So how do you address this? Simple. Build the legs, but don’t attach the feet to the legs until after you attach the legs to the body. That way you can make sure the feet are flat on the base.

There is another point in the instructions that I would suggest you not follow: The sequence of attaching the back plate and the vents on the back. Despite my absolute best efforts I was totally unable to align the back plate with the mounting stud, on the back, due to the positions of the spine blades so that I was forced to simply put a large glob of glue on the mounting stud and press the plate into the stud. Now this led to another issue, with the vents on the back. The plate was far enough back, but still forward of the mounting stud it’s intended to be mounted on, that it created a minor obstruction with mounting the vents. I was forced to shove the vents on hard. So what am I suggesting? Assemble and install the vents first, then attach the back plate.

Tuesday, October 09, 2012

Kit review: The Forgefiend/Maulerfiend

Initial thoughts

I’ve heard this guy referred to a lot as “Dinobot”. I’m sorry, but I just don’t see it. I can remember when the 4th edition Chaos Codex showed up. I can remember flipping through it and thinking, well I thought a lot of things about it actually. But the point I’m making is I remember thinking “Where are the monsters?” I mean it was Chaos for crying out loud! You had Oblits, Dreads that were almost as likely to attack your own units as it was to attack the enemy and you had Demon princes. Oh and we had the Greater Demon. Yeah. No comment there. The Oblits were demi-monsters, dreads were… well they were dreads. ‘Nuff said. So… the Chaos Space Marines have all of 1 type of actual monster? There was the defiler but that was very defiantly a vehicle, not a monster. This is a monster! And this is what the Chaos Marines have been sorely lacking in the “Monster” department. That is what this guy is. He’s the big-uber monster that Chaos has deserving for a while now. So yeah, I look at the promo pics of this guy and I don’t see a dinosaur. I see more of a Dinosaur from the Hive Tyrant. I look at this guy and I’m like “OHHH MECHA HELL HOUND!!!!” So lets get this review going.

Unboxing


So I got the kit at my local Games Workshop store… local being a 30 minute drive from work which is itself a 25 minute drive from home for me. Sorry, one of my point of annoyances with Games Workshop is they closed every GW store from Fairfax down to um… I think Norfolk honestly. So now the closest GW store is close to an hour away for me and there’s little else in the immediate area. So, I went to the GW store after work and there were my kits waiting for me (I also ordered the HelDrake which I will be reviewing at a later time). I picked up the kits and meandered for a little bit talking to folks about the kits in question. On the counter there was an assembled MaulerFiend. I wish I had had my phone or camera with me. I would have taken pictures of it. The Mauler is a big ‘un, on par with the Tyranid Monsters including the Tyrannofex. In fact I’m sorely tempted to get a Mauler and Tyrannofex just to model the two clashing in melee combat. The Field’s lashers wrapping around the throat of the Tryannofex, the Tyranno trying desperately to either break free or use it’s bulk as a weapon against the monstrous Fiend…

Sorry, was day dreaming.

Where was I? oh right. Unboxing the monster. So I got the kit home and set to work. I unboxed the fiend and laid the sprues out to get an idea of size and build. At first class it looks like a bigger, less impressive, Juggernaut model. I can’t say whether that’s good or bad. On the one hand it does help carry a unifying look to the various kits, so that if you have a bunch of Juggies next to a Fiend they look like they were made from a similar approach. But at the same time, it’s Chaos. Chaos by it’s very intention avoids conformity. So, I donno. Draw your own impressions as you see fit.


I mean am I wrong here?

I dropped the sprues into some warm water with soap to let them soak and clean off any model release. While they were bathing I took a gander through the instructions. Several people have made comments wondering about the possibilities of placing magnets in the model for the purpose of swapping parts for different configurations. Based on my glance through the instructions I think it is possible to do, so that you will have the ability to field either a MaulerFiend or a ForgeFiend, but it’s going to be rather challenging because most of the joints are ball joints. I think you would need to try and use spherical and ring shaped magnets to achieve this. I haven’t taken a ruler to the parts yet to measure it and figure out sizing. But I did some looking on K&J Magnetics and I found the R822cs-N ring magnets, and the S8 sphere magnets. Using these in combination might just allow you to make the head and arms swappable while more common disc magnets will allow you to swap out of the lashers.

as I absolutely love his bases, I've ordered a pair of Dragon Forge's urban rubble bases, both 120mm by 95 mm. One I'm ordering as a flight stand, the other as the base for the fiend. So I've got the bases on order. I'm hoping they will be in next week. I've got the parts cleaned and am letting them dry right now. I will not be able to get back to the kit until Monday, so my next update won't be until then. I'm afraid. But here is the first part of my review of the Fiend kit. So far my general impressions of the kit are very good. It seems to be a very solid model and a very welcome addition to the series.